Skills
- Photoshop
- Maya (Basic knowledge for concepting)
- Modo (Basic knowledge for concepting)
- Zbrush (Basic knowledge for concepting)
Experience
Supergiant Games
Hades
(April 2018-current)
Environment Artist
• Concept and create environment assets for map building.
• Build 2D maps with painted assets.
• Support Art Director and various art needs including UI and marketing art.
Sledgehammer Games (Activision)
Call of Duty WWII
(September 2016-April 2018)
Concept Artist (Multiplayer)
• Knowledge of production pipeline.
• Work with art director and lead to design look of maps within gameplay restrictions and needs.
• Do various paintovers/call outs over in game block mesh for lighting, color, architectural designs, composition, VFX, mood, etc while working closely with VFX, lighting, and environment team.
• Concept props, characters, character rarities designs, calling cards.
Visceral Games (Electronic Arts)
Battlefield: Hardline Premium
(July 2015-Febuary 2016)
Environment Concept Artist
• Conceptualize, design, and create game environments.
• Work collaboratively with game designers and technical artists to understand and interpret level design requirements within the engine’s technical limitations.
• Support the Art Director and Environment Art Lead in the overall vision for the game while taking ownership on environment zones and props as assigned.
Education
San Jose State University
BFA in Animation/Illustration
Supergiant Games
Hades
(April 2018-current)
Environment Artist
• Concept and create environment assets for map building.
• Build 2D maps with painted assets.
• Support Art Director and various art needs including UI and marketing art.
Sledgehammer Games (Activision)
Call of Duty WWII
(September 2016-April 2018)
Concept Artist (Multiplayer)
• Knowledge of production pipeline.
• Work with art director and lead to design look of maps within gameplay restrictions and needs.
• Do various paintovers/call outs over in game block mesh for lighting, color, architectural designs, composition, VFX, mood, etc while working closely with VFX, lighting, and environment team.
• Concept props, characters, character rarities designs, calling cards.
Visceral Games (Electronic Arts)
Battlefield: Hardline Premium
(July 2015-Febuary 2016)
Environment Concept Artist
• Conceptualize, design, and create game environments.
• Work collaboratively with game designers and technical artists to understand and interpret level design requirements within the engine’s technical limitations.
• Support the Art Director and Environment Art Lead in the overall vision for the game while taking ownership on environment zones and props as assigned.
Education
San Jose State University
BFA in Animation/Illustration